HABIT QUEST
GAMIFIED HABIT TRACKER FOR ANDROID
About the Project
Habit Quest is a comprehensive Android application that gamifies personal productivity by combining habit tracking with RPG mechanics. As the sole developer, I designed and built this full-featured mobile app from concept to deployment, implementing multiple interconnected systems including habit tracking, task management, and time management tools.
The application features a robust gamification system where users create and customize their character, earn experience points by completing habits, and maintain streaks to level up. I implemented a health system that creates accountability users lose health when they break streaks, adding meaningful consequences to their habit-building journey. To enhance user engagement, I developed an interactive onboarding tutorial that guides new users through the app's features on first launch.
Built entirely in Java for Android, the app leverages Firebase for backend services including real-time data synchronization, user authentication, and cloud storage. I designed the complete user interface in Figma, creating a cohesive design system that balances playful RPG aesthetics with functional productivity tools. The app integrates three core productivity features: a habit tracking system with customizable frequencies and streak tracking, a to-do list with priority management and completion rewards, and a Pomodoro Timer to help users maintain focus during work sessions.
This solo project demonstrates my ability to deliver complete mobile applications, implement complex game mechanics in a productivity context, design intuitive user experiences, integrate cloud services and real-time databases, and create engaging onboarding experiences. The project showcases end-to-end mobile development skills from UI/UX design through backend integration and deployment.